My focus is on Environment art.
There are a lot of different employability requirements that separate into different sub sections and jobs. Each studio will have different requirements, Indie studios will have a lot more requirements due to their small team size, whereas bigger AAA companies like Activision and Naughty Dog will have more niche jobs, such as a Texture artist specific job.
But as an Environment artist, generally, you would need to understand the following: Modelling of high and low poly models (same as character art), hard surface, texturing using substance painter and designer - sometimes this can encompass other jobs such as Level design and Lighting art, depending on the size of the company will depend if these get implemented into your job role.
The focus of getting hired in an Environment art role would be to have a decent portfolio demonstrating your knowledge of the workflow. Knowing things like: Colour, composition, efficient modelling and UV texture economy. The portfolio should show that you are keen to investigate different moods, locations, time settings - competent texture workflow and maybe even concepting props in order to show that you can fit the role of a full environmental artist.
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