Over the past week, I have gone ahead and started creating more assets and filling in my asset zoo.
I decided it would be efficient for me to demonstrate everything I have done, this includes decals - so I took a default cube within unreal, put a rough black material on it, this was to make sure everything could be seen.
Overall, there are a lot of reusable assets - moving forward, it is my intention to reuse things like the chest, coffin, gold etc, this way I can efficiently fill out my level.
I believe I should be going with a crypt shaped room, with beams running over the ceiling, then have coffins stacked on top of shelves - I can then separate the sections with smaller props and this is the treasure that 'people died with'.
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Coffin substance painter texture sample |
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Asset zoo |
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Wood floor substance designer texture sample |
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