Tuesday, October 25, 2022

3D Games production self directed: Substance designer experimentation (Week 4)

This week for self directed, I wanted to experiment with substance designer to see what I could make.

My point of focus was a road.

My reference was the road I did for my material studies last year, having a clearly defined line in order to make it stand out as a road.

Overall, it looks like a road, but could use more work.

I tried to examine Pat's substance material for asphalt, but was unsure on how to replicate the small stone chippings on the road. However, I just put a noise over it and played with the levels, then attached it to the normals. Additionally, I did this with an edge detected grunge map to create cracks. I then plugged these in to the height map to show a clear indent in the road.

Furthermore, I put dirt in these cracks and added a soft AO in order to help make the cracks visible when no height was active.

Substance designer graph










Created texture


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