This week's focus for self directed was making another prop.
As my journey on my focus for environment art continues, I thought it would be fitting to create a new environment piece.
I used a base mega scan metal texture for the initial texture, but in substance painter, I added various wear and age to this piece in order to get a convincing look.
I asked for feedback on the work from peers, but they all agreed that if I kept trying to push it, the work would lose its intended look - I wanted a worn telescope, versus a damaged and ruined on. So reflecting on this, I think they were right to say that. However, if I could go back and change anything, I would definitely go back and try to optimise a little bit more as I believe there could potentially be some loops I could remove to save on triangle count.
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