This week's focus was on finalising the creature project.
Overall, I really like the aesthetics of the final result - I have combined the base and the dog to have a cohesive scene. The baking for the base went really well considering the otherwise lack of tris that were available.
One thing I did try to make were some light shafts, however, after attempting this, there was no blocking geometry to cast any rays onto my scene, so I decided to scrap it, in turn I tried to turn up the bloom to replicate something similar.
While texturing, I kept similar visual keys to help streamline the texturing process.
For example, I made the paws of my dog brown as if it had been walking in the mud, additionally having some paw prints in the mud of the base - both of which correspond nicely in response to the previously mentioned cohesion within my scene.
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