Saturday, February 4, 2023

3D Games production (Week 19)

This week's focus was on finalising the creature project.

Overall, I really like the aesthetics of the final result - I have combined the base and the dog to have a cohesive scene. The baking for the base went really well considering the otherwise lack of tris that were available.

One thing I did try to make were some light shafts, however, after attempting this, there was no blocking geometry to cast any rays onto my scene, so I decided to scrap it, in turn I tried to turn up the bloom to replicate something similar.

While texturing, I kept similar visual keys to help streamline the texturing process.

For example, I made the paws of my dog brown as if it had been walking in the mud, additionally having some paw prints in the mud of the base - both of which correspond nicely in response to the previously mentioned cohesion within my scene.






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