This week's focus was on texturing for the saddle and dog.
Overall, I wanted to try go along with the base and push the realistic boundary of my texture authoring.
When baking down my high poly for the dog, I made a curvature map and a darker colour to act as fake ambient occlusion which would 'seep' into the crevasses of the fur - as well as the saddle, I made sure the roughness was very low on top of both of the textures to indicate rain, like I envisioned it for my overall scene.
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