This week, we started our creature project. For this project I wanted to go with something familiar and cool.
I decided to do a WW1 medic dog, This gives me a good opportunity to do some material experimentation (as demonstrated with substance designer textures) - in addition, to try and sculpt some finer details on to help with the bake, due to the tri-count limit of 23k. Will suggested to go with more of a stylised animal, but because my forte is more based on realism, I wanted to get the sculpt as detailed as possible to help with the texturing.
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Max blockout
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Initial non-detailed high poly sculpted from base.
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Sculpted high poly |
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