Wednesday, January 18, 2023

3D Games production: Self directed (Week 16)

This week's focus was on retopologising my 'saddle' for my dog.

I took into the account what my high poly was doing and Zremeshed it, then brought it into 3DS max, removed what will be the non-visible topology, which left the saddle at about 6800 tris, which is below budget.

Because this saddle is the only thing on there, I made sure to try and utilise the UV space as much as possible, but given the shapes, it made this process a bit difficult.

Then progressing to star texturing in substance painter. I wanted to make sure my saddle had roughness variation, coming off the back end of my research, in would rain on the continent and in the trenches, so for this scene I would want it raining, which would justify having reflective roughness properties over the model.


Retopology















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