Making sure to also import the textures and do my filing convention within unreal.
To try and correlate the textures and meshes, I named most of the files external to unreal with the proper conventions as well.
In addition, I went ahead and did normal decals within substance painter. I was thinking how I could incorporate a man hole cover in to the texture, but realised it would just be easier to do it as a decal.
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| Base colour mode in unreal |
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| Filing convention |


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