Friday, November 18, 2022

3D Games production (Week 7)

This week's focus was importing the scene into unreal.
Making sure to also import the textures and do my filing convention within unreal.
To try and correlate the textures and meshes, I named most of the files external to unreal with the proper conventions as well.
In addition, I went ahead and did normal decals within substance painter. I was thinking how I could incorporate a man hole cover in to the texture, but realised it would just be easier to do it as a decal.

Base colour mode in unreal

















Filing convention







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