Wednesday, October 12, 2022

3D Games production self directed (Week 2)

For my self directed this week, I wanted to finish brushing up my scene before reflection.

I put my textures on my model, to enhance them, I added a post process volume to add some effects.

For example, the most obvious effect in the scene below is the lens flare I added, as well as the bloom you can see from the light sources.

Overall, the simplicity of the model comes off really well and gives it a nice silhouette, especially given you can see the candle protruding off the side of the pedestal.

When I was gathering reference for my grave and from my own memory when I have visited graveyards, lichen is very prominent, especially when growing on older gravestones or depending on the material, when looking through the images, it was very common on marble stones, but not uncommon on regular rock headstones too.


Pumpkin with post process volume


Pumpkin without post process volume (influenced by the top birds eye lighting)









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